

Teacher's Choice
Verified games of the highest quality

Recommended for:
Narrative Course for Gamers
Gamer profile:
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Affinity for R.T.S. games
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Likes to push brain to the max
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Competitive mind
The Real King
Starcraft II is a fiercely competitive e-sport of the highest quality, with annual World Cup Championships and everything, but before it became that, it was an epic, two-part sci-fi story involving the conflict between three races: the Terrans (or "humans"), the Zerg (or the "aliens") and the Protoss (or the "cool aliens"). The level of polish found in this Blizzard title is so damn high that the three Story Campaigns that spawned throughtout the games competitive golden age are perfectly suitable for our Narratie Courses. That is, if you prefer strategy games over "cosy" RPGs, and have a passion or interest in chess, but want something a bit more modern and complex (spoiler alert: the A.I. is absolutely miles away from beating a Starcraft pro as of right now).

Recommended for:
Narrative Course for Gamers
Gamer profile:
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Affinity for First Person Shooters
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Affinity for Action movies
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Interest in Scriptwriting
It's the Writing That Counts
I worked for Rockastar Games for many years, and of all the games I had the privelege of testing, Max Payne 3 was my absolute favorite. I already knew that the writing was some of the developer's strongest suits, but it wasn't until I played this Brazil-based neo-noir story that my mind was completely blown away by the perfect marriage between deep, echoing storytelling and sheer visual spectacle (and this is after spending a whole year working on the GTA IV script). In retrospect, Max Payne's forever-traumatized bodyguard experience now feels like John Wick: The Game, for how smooth the combat scenes feel, and how brutal those skill-shots feel. This is all done with quality and polish you'd expect from a big blockbuster, and what's great about it is that it sometimes goes to places so dark, so private, so realistic, that there is just no way this could've been made into a commercial movie.


Recommended for:
Narrative Course for Gamers
Gamer profile:
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Affinity for R.P.G. games
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Affinity for Fantasy stories
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Affinity for manga and anime
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Interest in game design

Recommended for:
Narrative Course for Gamers
Gamer profile:
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Affinity for R.P.G. games
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Affinity for Fantasy stories
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Interest in combat design
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You love Final Fantasy and Fallout
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You love Game of Thrones but wished they'd used more magic

Recommended for:
Narrative Course for Gamers
Gamer profile:
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Affinity for Action games and movies
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Affinity for Fantasy stories
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Interest in combat design
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You love Bayonetta and Ninja Gaiden
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You love Souls games but are growing weary of the stamina bar
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You've never played a Souls game in your life and know nothing about the stamina bar

Recommended for:
Narrative Course for Gamers
Gamer profile:
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Affinity for Action games and movies
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Affinity for Sci-fi stories
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Affinity for First Person Shooters
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Interest in Philosophy
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Interest in level design
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You love Call of Duty and Apex: Legends but wish they'd tell a more interesting story

Recommended for:
Communication Course
for Gamers
Gamer profile:
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Affinity for Action games and movies
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Affinity for Sci-fi stories
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Affinity for Horror stories
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Affinity for Third Person Shooters
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You love playing with friends
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Interest in multiplayer game design

Recommended for:
Communication Course
for Gamers
Gamer profile:
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Affinity for Fantasy stories
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Affinity for JRPGs
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Affinity for Anime and Manga
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Interest in multiplayer game design
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You love World of Warcraft or other MMOs
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You love the Final Fantasy series but always wanted to play it with friends
A Series to Die For
For some, the Final Fantasy series served as an entry point into the fantasy videogames world. If you, at any point, played a JRPG, most likely it borrowed elements from some of the strongest entries. For others, Final Fantasy VII can be seen, plain and simple, as the pinnacle of the RPGs, across any medium. Given the characteristics of modern audiences, I find this remake to absolutely hit the right spot in terms of presentation and accessability. While some of the cutscenes might have not aged very well, the graphics, and particularly the combat, are an absolute delight, and a masterclass in world design. For narrative purposes, I love how the story, though seemingly simple (boy meets girl and their interwined fates lead them to both save the world and fall in love), it is full of weird little details and deviations that are definily worth analyzing, at least for the sake of writing and reading comprehension practice.
An American Evolution
After Final Fantasy, came the American RPGs. When I discovered the Fallout and Mass Effect series, I knew something had "changed". I´d always been used to "control" the main characters in a tale, and, while I could choose my party configuration and battle spells, I could never really "shape" the story. What Bioware and Bethesda started to do so well, perhaps in response to this trend, perhaps because there just being simply too faithful to the traditianl notion of "role-playing", they made games in which you, the player, were the main character. You could change your appareance and, more impressively, you could actually shape the world with your reactions, or choices. So when I played Inquisition, my creative mind was overloaded with pleasure. Now i could really feel I was in the story, that i was there, talking to the characters, interacting with them. Me, Angel. Somehow, I was in the game. Somehow, my mind made me believe i was the one trapped inside a fantasy-medieval setting, and that i had insanely powerful magic spells at my disposal. Also, this might sound simple, but the fact that i was allowed to craft my own weapons, and also name them, made me feel a sense of empowerment the Final Fantasy never made me feel.
Devilishly Clever
I´ve always been a fan of the DmC franchise, and the transition from 4 to 5 was very hard due to the increasing popularity of the "Souls" games. I played it so late that that was actually the reason why i loved it so much. Weary, absolutely weary, of the "oh no my stamina is drained" game imposed by non-souls games like Nioh, i found DMC's 5 thoroughly refreshing. Then I remembered: this is how it's always been. But now it was different. Now the graphics were amazing. So amazing, in fact, that now each and every single combat truly felt like an anime episode, only that I was 100% in control of the character's actions. The stroke of genius? To allow weapon-swapping in the middle of the combat, without having to pause the game at all. A nice addition? The inclusion of two new playable characters, each with their own unique fighting style. This, in combination with a satisfying variety of weapons, created some of the finest gaming moments I've ever experienced. At first, during the lower difficulties, the experience was a bit more forgiving than the Souls games, and definitly more visually-exciting. But then, at the highest difficulties, it became just like a Souls game, but with no damn stamina bar. This is where it got really fun. This is where I found my perfect game.
The Shooter of your Dreams
I revisited this entry in the Bioshock series recently because I felt i didn't really "get it" when it came out. What i discovered was a beatifully polished work of art that has aged so well due to the fact that its themes still feel relevant today (the use of faith to control the masses, and the consequences of trying to "restrain" great power instead of using it for the benefit of the people) and the combat is just so damn clean and tight. Playing games like this makes me distance myself from books more and more, but rather than seeing this is a tragedy, i see it as an opportunity to start changing the narrative in terms of curricular design for Languages and Literature classes, from middle-school to college level. Games like this should be studied like classcis such as Frankenstein and Pride and Prejudice and 2001: A Space Odyssey, not only because of how well-written they are, but because just the fact that we have programmers and designers capable of achieving this level of coordinated complexity and sophisitication in a responsive, digital world, is something worth noting in the history of our evolution as a species.
When the Future Reaches You...
I'm old enough to say that I grew up watching the Alien movies and that, back then, I would've never imagined that a game like this could exist. A lover of cinema, I found in in both Aliens and Prometheus masterpieces worth visiting over and over again. A lover of games, I've found the third-person shooter genre incredibly appealing (with Gear of Wars being a cherished gaming experience). When I discovered Fireteam Elite, I got my ultimate gaming experience due to the fact that this is also a cooperative game. As I was matched with strangers every time I switched chapters, the experience became more and more pure, and the game's strenghts slowly started to shine. There's just something special about playing with other humans, even though you can't see their faces, and even though you don't even use their voices (the game, interesentily, has no voice or text chat). Still, you can always feel the difference between playing with a human and playing with a bot, and this is particularly resonant given the nature of the story: you are fighting not only a horrible race of monsters, but also soldiers imbued by the power of the A.I. So the experience feels rich and multidimensional all the way through: a machine is more reliable than a human, but at some point it can't keep up with the higher difficulties. A human can be fierce and precise, yet if you let them down, if you die foolishly and spoil an entire run due to a misclick during a boss fight, they might not want to play with you again. A harsh lesson. Now, if you could only play with friends, using Discord to talk as you play, I wonder what could happen...
... How Will You Respond?
It's 2025. Things have changed. Once again, I'm old enough to say that I grew up watching anime (Dragon Ball first, Naruto later) and that, back then, I would've never imagined that a game like this could exist. Sure, we've had the Tales games and Berseria, and quite a few gatcha MMO RPGs that have fully adopted the "anime" style. But this gem is a concoction between these elements: Final Fantasy medieval style, modern action combat mechanics (which use cooldowns instead of Magic Points), an insane amount of characters to choose from, a perennial "yes, this looks like an anime!" feeling and a cooperative element that supports parties of up to 4 players. There's nearly an overdose of quality RPGs out there, but this feels like both a love letter to old-timers who are there just for the nostalgic visual spectcle, and a bold invitation to new gamers into the perspective-changing realm of Fantasy games. What's special about it? That this time, the game can also be used as a modern learning space.